Losing Game or Trojan Horse? War as a Suppression Tool, 3

Each bomb exploded left two craters behind: that of the explosion and that of the vital survival factors people were deprived of to feed the pockets of the gunrunners, but do not settle for that stage. Each natural resource or produced wealth plainly stolen at gunpoint? Do not settle for that stage, too. And let’s not limit to just single countries or “ordinary” crises, if one can profit even more. Are you wondering how shady these “waste” dealings can be?

Well, have you noticed the historical trend in the order of magnitude of wars, of the sheer accounting of the amount of butchery and devastation and horror they produce? It’s increasing, and increasing steeply in these last centuries. As an example, the crime of genocide was adopted by the United Nations in 1948, and the word genocide was not in use before 1944. Perhaps that sudden acceleration follows the establishment of such profitable partnerships between bankers and kings and politicians?

Welcome to the age of wars fought not to win, but to squander and get bogged down in debt, and in the final analysis to produce wealth and ownership transfer. An age where the greatest butchery, horror and destruction in history is perpetrated for the actual purpose of enriching and empowering the 1% through the degradation, despair, blood, debt and slavery of the 99%. Yep, because when all this is considered on a long term basis, it also reveals a steady pace towards a world where indeed the 1% owns more than the remaining 99%…

A pearl of wisdom and compassion is attributed to the progenitor of the Rothschild family, and it goes somewhat like, “the time to buy is when the greatest amount of blood flows in the streets”. In other words, the higher the human madness, the lower the fire−sale prices of assets. Time and again we have seen the fate of the victims, the defeated, the refugees: the less safe the environment, the more we are reverted back to a primitive dog−eat−dog condition in which merely staying alive is already an achievement, and not a foregone one.